Quan Nguyen
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Game Programming Works

I am glad that you have chosen to take a closer look at my projects. Below are some projects that I have developed using engines such as Unity and Unreal Engine 4 or C++ libraries.

Handcatcher

A linear first-person perspective action game in which the player will use movement skills to move around levels.

Artëfact

A VR dungeon crawler game developed in Unity with procedural generation.

Cavern
Swinger

A mid-core, mobile platformer university project with monetization retention strategies.

k-OS

A top-down bullet hell game developed in 7 days with a team of 11 people for Brackeys Game Jam 2021.

Rogue Legacy

A top-down, bullet hell dungeon crawler that challenged my coding and project architecture abilities in a team environment.

Top-down Tank Party Game

A Local Co-op party game focused on visual scripting, creation of game play assets and game modes.

Starstruck

A top-down arcade game developed in 44 hours with a team of 6 people for BUV Game Jam 2022, in which we won 2nd prize.

The Misfits

A Local Co-op platformer prototype that emphasizes on unique collaborative mechanics.

Mario Clone

A Mario clone I made in C++ with Local Co-op.

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