
Artëfact
A VR dungeon crawler game developed in Unity with procedural generation.
Hi! I'm Quan, a Unity developer at Inwave.
I graduated with a 4.0 GPA in B.Sc. Computer Games Design and Programming.
Welcome to my portfolio. Here you will see work that I’ve compiled over the years, which includes university and personal projects made with tools such as Unity and Unreal Engine 3D.
I specialize in Unity development for both 2D and 3D pipelines. I am invested in creating games with Unity C# scripting that has good architecture, use of design patterns, optimization and cleanly written code.
A VR dungeon crawler game developed in Unity with procedural generation.
A linear first-person perspective action game in which the player will use movement skills to move around levels.
A mid-core, mobile platformer university project with monetization retention strategies.
A top-down arcade game developed in 44 hours with a team of 6 people for BUV Game Jam 2022, in which we won 2nd prize.
A Local Co-op party game focused on visual scripting, creation of game play assets and game modes.
A top-down, bullet hell dungeon crawler that challenged my coding and project architecture abilities in a team environment.
A top-down bullet hell game developed in 7 days with a team of 11 people for Brackeys Game Jam 2021.
A Local Co-op platformer prototype that emphasizes on unique collaborative mechanics.